現在、AutoCAD, Blender, Cinema 4D と Unreal Engine (ゲーム開発3DCGソフト)などを主に使用。


1989-1991年  ベリーカレッジ    絵画のクラス
1993年     ジョージア大学    美術学部版画科 卒業
1997年     イリノイ工科大学   建築科大学院 卒業


Kyoko is a visual artist whose work expresses the transient time of nature.

Born in Japan, she moved to the U.S. when she was 18 years old.
After receiving her art and architecture degree, she has worked as a 2D/3D CG designer for many years.
After living in the U.S. for about 30 years, she moved to Japan in 2022.

​Kyoko has explored both traditional art media (papercut& painting) and new media art (3DCG art and animation) to express her ideas.
Currently, she is focusing on 3DCG Art mainly using Cinema 4D and Unreal Engine (game development 3DCG software).
She is also exploring animation, VR, and independent game production.


Growing up in rural Japan near the ocean and mountains, I have always been fascinated with the natural organic forms and patterns nature creates. My artworks explore these delicate patterns of natural phenomena such as water and wind movements.


1997 Master of Architecture - Illinois Institute of Technology, Chicago IL
1993 Bachelor of Fine Arts in printmaking -The University of Georgia, Athens, GA
1989-1991 Drawing and Painting studies - Berry College, Rome GA